Get the most amazing meanings of Imaginative coding here
It is not easy to define precisely what Imaginative coding means. Actually, imaginative coding is a type of computer programming with outstanding features. They support developers in their process of writing code.
Developers use it to create live visuals as well as creating visual art and design. It is a good choice for making entertainment, art installations, projections, projection mapping, sound art, advertising, product prototypes, and etc. In this article, we will explain three advantages of imaginative coding including:
Make clear function contracts more effectively
Improve prototyping and iteration
Get architecture created better
Imaginative coding support clear function contracts
You can create functions with clear contracts with ease if you define their purpose before doing their implementation. We will consider a specific situation. You want to parse and interpret a predefined custom scripting language for an application you are developing. Where should you start for this task? Let's start at an entry point to the new functionality. On the other hand, you can ask yourself 'How do I use imaginative coding to address the issue?'
All you need to do is that simply start writing. Get anything written down in your editor, and go from there.
You can imagine the scripting language interpretation being considered as a stand-alone library. There is just a single function being used to run a script. At this time, you should think about a few related things. They may be some following clues:
Who will join in this?
What parameters do we have to provide for them?
How will we correct errors well?
What do you want to do for future expansion and make testing easier?
When you consider those questions carefully, you can find out a good way. Accordingly, you use a Script structure or class to hold information about the script. It ought to be passed into the RunScript method. A specialist with many years of experience in writing similar code for custom interpreters gives some advice. You can also want to ask a ScriptContext object that describes the environment the script will be executed in. They include global variables, pre-loaded libraries, etc.
What is the next step? It's better to create a Run method on the Script structure. It will accept the script context as a parameter. You can use the RunScript method for logging, output formatting, error-correcting, and other miscellaneous functionalities. However, the issue is how do we solve the output of the script. Additionally, we think about the appearance of a return value. What about handling script parameters? The way is to update the RunScript arguments to accept a *ScriptParam array. Then, we leave the script output/return value question for later.
Let pay attention to how we think, and imagine how to use it. It's natural for us to create clear function contracts. We can have clear function contracts and purposes with ease as using this method in developing the application. By contrast, developing a large monolithic function or script is more complicated. Then, it requires you to refactor into more appropriate design patterns and architecture.
Eventually, imaginative coding really helps to encourage clear function contracts.
Imaginative coding make prototyping and iteration faster
Obviously, imaginative coding is the easiest way to iterate, rework, and refactor code if there is little or no code to work with. Some developers usually take a step back when they have established a rough code flow. This is to consider the direction of the architecture. There is some reflection that we should add the concept of an interpreter. Script structures are mostly informational and should not run themselves. We can adjust the code.
You need to remember that how the interpreter parameter is an interface. As a result, this helps multiple implementations of the scripting language interpreter to exist and be swapped out more easily. We can decide not to do like the name ScriptContext. Instead, it should be known as a Scope. After that, we add the ScriptExecOpts parameter to the interpreter interface’s execute function
At present, we roughly get the execution structure(s) figured out. We will begin writing basic tests to implement putting the stubbed-out code through its paces. Later, we will expand these examinations to test the fully implemented functions. In addition, writing tests for the stubbed out code will help us determine how we want the code to be used. Furthermore, it will facilitate nicely to use test-driven development (TDD) while we end the implementation.
It's clear that the solution is to iterate, rework, and refactor code when we have little or no code to work. In fact, that refactoring just dealt with seven lines of code in the previous version of the RunScript method. Many specialists have done large refactorings involving hundreds or thousands of lines of code in the past. When they make a comparison, this solution is surprisingly easy.
Imaginative coding makes architecture better
If you are able to obviously define what needs doing, you also need to quickly iterate to 'try out' different approaches when you consider how to use your code and maintain it in the future. You gain experience and you will need fewer iterations before settling on a satisfactory architecture.
Now, let your imagination run free with imaginative coding to create mesmerizing visual displays. This is a chance for developers to learn and enjoy how various technologies can come together to create impressive works of art for life. Coding is actually so romantic.
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